
Many of the band members now tour as Count Bobo And The Bullion. Our intro music is by The Mandibles from their track Clambake. If you’d like to know more about supporting our podcast and its spinoffs, click here. The Crate and Crowbar is kindly funded by our Patreon backers. If you have a question for a future episode, send it to us at or tweet us You can also listen to it on YouTube, and subscribe to our YouTube channel, if you like. You can hang out with us and our community on our Discord channel. No less enduring a text: here’s the Taskmaster/Green Knight meme that Marsh references.We discuss the original poem in some detail, and you can find the original text online for free.The discussion of the film gets spoilery, but there’s a warning before diving into the muck (and other fluids).The Green Knight is a much-delayed adaptation of the 14th century poem starring Dev Patel.Battlefield 2042 has had some open betas ahead of its November release, and it’s been teeing up cool explosions for Chris.Diablo 2 Resurrected released and is a great game, as per the original, but it could do more to explain to players why it’s fun.This mod was created with help from Cadmus at Larian and Roguelike the creator of. Sable is a beautiful, thoughtfully constructed adventure about the three verbs: map, climb and hoverbike. Play Divinity: Original Sin the Enhanced Edition with full party creation.To close, they trade little kisses with the film adaptation of The Green Knight. But I'm downloading from the DefEd section on Nexus.Marsh, Chris and Tom S journey through the Moebius-inspired deserts of Sable, bash through the skeleton-filled dungeons of Diablo 2 Resurrected, and call for mother in the little adventures of Battlefield 2042. Unless it's like you said before, the mods being for the Classic edition and don't work in the Definitive. But they don't work from there.Īnd it's not just that they aren't shown in the mod menu ingame, they don't work at all, the containers still look vanilla, have backgrounds and stuff. I guess if I was to extract them manually, I would do that the same way. Well Vortex in fact didn't create those folders on it's own, it COPIED them from the downloaded mods, it extracted the mods there into the Definitive Edition mods folder in the Documents. These don't work for me from the Mod folder in Divinity Original Sin 2 Definitive Edition in the Documents section.

The "pak" mods (all from Steam Workshop) are in the mod menu in the game, but nothing from Nexus.

But it created folders called "Public" and "Shared" and "NativeMods" and whatnot and in game it doesn't even show up, that there should be some "No background in containers" mod and others.


Sorry for misleading you there, I have the mod folder already in "Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods", it's the same folder as those "pak" files are in, Vortex might be anything, but for once did it right.
