


Fixed golem block duping with mobgriefing set to false. However, when doing this, the player is exposed to the G03LM's melee attacks, which can cause the player to fall over and drop any weapons being held. Fixed textures of blocks used by golems. In order to kill the G03LM units, the player must first use melee or unarmed attacks in order to knock off their helmets, revealing a hideous, monster-like face. Improved mini golem throwing block accuracy. Unlike big golems, mini golems do not have a shield, and do not resist damage from weapons. Mini golems will not throw blocks at the player if they are in water. Mini golems can also damage the player by 'touching' them if they get too close to the golem. When a mini golem notices a player within a 16 block radius, its eyes and core will turn red, and it will start picking up nearby blocks and throw them at the player. At dawn, generally when the sun is 15 degrees or more above the ground (that is, when the moon can no longer be seen), mini golems will catch fire and burn once exposed to direct sunlight.

Mini golems are different than big golems, and are less dangerous. Mini golems spawn in dimly lit areas with light levels of 7 or less. If the golem was holding a block when it dies, that block will be dropped. Mini golems drop 5 experience when killed by a player or tamed wolf. Mini golems spawn naturally on the surface of the Overworld on solid blocks in light levels of 7 or less.
